Gamepires, developer of the successful Gas Guzzlers action racing series, and Croteam, known for the Serious Sam franchise (and their excellent The Talos Principle) have announced today that they are developing a new open world survival game called SCUM.
The game will be published by Devolver Digital, and the company intends to launch it in early 2017, as an Early Access project.
“SCUM is a big leap forward in survival games,” said Tomislav Pongrac, Gamepires project lead. “We’ve implemented new, intricate systems behind common elements of the genre to produce exhilarating new gameplay scenarios.”
The world’s unquenchable need for entertainment has turned towards bloodlust as entertainment behemoth TEC1 is set to premiere season two of its television sensation SCUM. This new season moves the contest from the rugged, enclosed Alcatraz sector to the full grandure of Bagne de Cayenne, an island with a sordid history of violent incarceration. Both fan favorites and new prisoners will clash in a ruthless war of survival while battling for the support of viewers, producers, and corporate sponsors for fame, gifts, and a chance of life after death.
SCUM evolves the multiplayer open world survival game with unprecedented levels of character customization, control, and progression where knowledge and skills are the ultimate weapons for long-term survival. Players will balance base level needs with knowledge-based skills to manage everything from nourishment, metabolic rate, and body mass to weapons proficiency, combat style, and security systems hacking. Dominate the island with your skills, cunning, and strategies to achieve higher levels of game and receive powerful gifts from corporate sponsors and, if you happen to slip up and die, get resurrected by the show’s producers with all your valuable skills still intact.
“The systems at play in SCUM are astounding and we believe it will raise the bar of what is expected in a modern survival game moving forward,” noted Croteam CEO and SCUM producer Roman Ribaric. “Characters, environments, and even the players knowledge base are all dynamic and the changes in them can greatly effect the hierarchy of the island.”