Battlestate Games announced today that their upcoming FPS MMO Escape from Tarkov will enter the closed beta phase in July 2017. Players who pre-ordered the highly anticipated title will be able to participate in all upcoming rounds of testing. The closed beta will introduce a number of new features, as well as performance optimizations and a switch to the latest version of the Unity engine, which offers full DirectX 11 support.
New Gameplay Features in the Closed Beta:
- Insurance – For a small amount of in game currency, players can insure weapons and equipment, increasing the chance of retaining it
- Loot and Economy – The CBT will feature a new Merchant, new barter loot, medicines and additional useful items for players to buy, sell and trade. Economic balancing means items will be made available in marketplaces for barter and in loot drops based on their popularity and rarity within the economics system
- Weapons – New weapon customization parts and ammunition types, along with the addition of the modern-classic MP5 submachine gun will offer players even more customizations in the game that prides itself on making thousands of weapon combos and upgrades possible
- Locations – There will be a total of four locations available to play- Customs, Woods, Factory and Shoreline – all with different sizes and terrains. The Shoreline location will be newest and biggest map addition to the CBT.
- General Chat – Chat channels will be available to all players online in the game, allowing players to share useful information and group up for raids.
Escape from Tarkov is a hardcore story-driven military MMO featuring elements of FPS and RPG. The game’s storyline takes place in the Russian city of Tarkov, which has been sealed off by roadblocks and plunged into chaos as warfare rages between private military companies throughout the urban battlefield. Escape from Tarkov‘s Hazardous Environment Combat Simulator employs a number of custom system modules to create incredibly immersive gameplay and make players feel the reality of their surroundings. Combatants will be able to customize their weapons, creating nearly-limitless, though realistic, combinations of weapon features, while learning skills that can improve, or, in a new twist, degrade over time, depending on how much use they get from players.