After some legal troubles with Iron Maiden (a rather crappy attempt at wringing 2 million dollars out of 3D Realms, based on spurious claims and the connection between the Ion Maiden–Iron Maiden names), developers Voidpoint have decided to change the name of their upcoming Build engine FPS to Ion Fury. But wait, there’s more! The newly christened Ion Fury will be leaving Early Access on August 15th, and there’s an action packed new trailer for your viewing pleasure.
While Shelly “Bombshell” Harrison earned her codename defusing bombs for the Global Defense Force, when evil transhumanist mastermind Dr. Jadus Heskel unleashes the members of his cybernetic cult onto the streets of Neo DC, she knows it’s time to start causing explosions instead of preventing them.
Her quest to slay Heskel leaves a trail of carnage throughout huge, multi-path levels filled with gigantic explosions, more secret areas than we can count, and inhuman foes behind every corner. There’s no regenerating health here; stop taking cover and start running and gunning.
Shelly’s crusade to take down Heskel’s army will see her leave destruction in her wake with a wide arsenal of weapons, complete with alternate fire modes and different ammo types. Her signature revolver, the tri-barreled Loverboy, brings enemies pain and players pleasure with both single shots and Old West-style hammer fanning action. Who needs a regular shotgun when you can load buckshot into your grenade launcher? Violent, over-the-top Bowling Bombs rip enemies apart with ease.
Ion Fury laughs at the idea of mandatory checkpoints and straight paths through shooting galleries. But, just because this is a true old-school first-person shooter doesn’t mean we’ve ignored all the good new stuff the last two decades have brought. Headshots? Hell yeah. More physics and interactivity? You betcha. Widescreen, controller support, and Auto Saves? 3D Realms and Voidpoint have taken the best of both worlds and cooked it all into a bloody stew.
I’ve played the preview campaign available on Early Access, and it’s the single best thing ever made with Build so far (which is high praise, considering we got Duke Nukem 3D and Shadow Warrior thanks to Ken Silverman’s miraculous engine). I can’t wait to get my hands on the full thing.