People Can Fly‘s Outriders has apparently been flying under the radar for most, but the developers have been incredibly open about their looter-shooter’s gameplay loop and business model, releasing several videos detailing everything from character classes to endgame scenarios.
That openness was extended yesterday to an aspect of the game that most developers don’t bother talking about in detail: PC system requirements and extra bells and whistles. Instead of just releasing a simple chart saying “here’s our min spec, here’s our recommended spec, and here’s our max spec” with no data on what each set of PC specs is expected to achieve, performance-wise, People Can Fly delivered a very detailed video (that I’ve shared below) which tells players what they can expect from the two system specs preset that they’ve already finalized (4k/60fps Ultra settings don’t yet have hardware requirement attached to them, since the game is still a ways out). If that wasn’t enough, they’ve also shared a settings comparison, showcased their graphics options, and a lot more. Seriously, just watch the video, you won’t be disappointed.
And an Ultrawide showcase!
Here’s a quick summary of the PC features and other interesting stuff PCF talked about in the trailer:
- The People Can Fly team has worked hard to ensure a consistent frame rate experience, no matter what your PC capabilities are, and you may notice that our Hardware requirements are geared towards ensuring you’ll always be playing in buttery smooth 60fps.
- We’re still working on identifying and optimizing the CPU and GPU requirements for Ultra settings and will publish these when we have more information.
Outriders will at launch additionally support:
- Key remapping & advanced graphics options as standard
- Support for most first party controllers
- Interface and subtitle support for 13 languages. Full audio support for nine. Details can be found here.
- A Customizable HUD – full details can be found here.
- Full Cross Play across all platforms.
- Cross Save will be supported within an eco-system, but not between different platforms.
- Ultrawide screen support: 3440 x 1440
- Adjustable Field of View (FOV), which allows you to see more or less of the game at the edges of your monitor.
- Dynamic Resolution Scaling (DRS) – This system will adjust your resolution on the fly in order to increase performance and prevent system slowdowns or bottlenecks. Theoretically, you shouldn’t even notice it’s happening, but it will result in significant performance improvements across all systems.
- NVIDIA DLSS – DLSS utilizes the power of AI to boost performance for NVIDIA GeForce RTX gamers so you can enjoy higher fidelity gameplay at higher frame rates.
- NVIDIA Ansel – Enables NVIDIA GeForce gamers to capture unique screenshots from custom angles, with filters and other tweaks applied. Simply take a snap, upload to ShotWithGeForce, and share with just a few clicks.
- Razer Chroma RBG
As you can see, they’ve done an amazing job, and this is how I wish other AA/AAA titles approached system requirement reveals. It’s nice to know which hardware you need for each resolution, but it’s even nicer to know the framerate that will net us (Cyberpunk 2077 comes to mind, chugging even on a 3070/5600x) and how the game will look at each tier of hardware specs. If that wasn’t enough, PCF plans to release a playable demo on February 25th, so we’ll be able to put the game to the test well ahead of its April 1st release date.