Team Meat has just unveiled a new trailer for Super Meat Boy Forever, which is now a full-fledged sequel to the original instead of a mobile spin-off, coming to PC, Nintendo Switch, Xbox One, PlayStation 4 and Android/iOS in 2018.
Levels will be dynamically constructed based on difficulty, which means that every time we beat a map, it reconstructs into a harder version of itself. Both Meat Boy and Bandage Girl have been upgraded with a punch/kick move, so they can now jump, jump attack, dive and slide. The control system has also been revamped, so we’ll only need to care about two buttons, which can be used to produce the moves described above.
The game’s levels have been designed around this new control method, and while our characters will always be in the move, developers Team Meat have been on record saying that they don’t believe that Super Meat Boy Forever should be called an auto-runner, since there’s a lot more than that in their game.
Super Meat Boy Forever should be out before Summer 2018, on consoles and PC first, with a mobile version released shortly thereafter.