General game information
Game name: Road to Ballhalla
Release date: August 5th 2016
Price: $14.99 (20% less if purchased before August 5, bringing the price down to $11.99)
Available on: Steam
Genre: Rhytm driven ball puzzler
Developer: Torched Hill
Road to Ballhalla is a game in which you control a fiery ball that must collect tiny dots and get to a specific point in order to end the level. That sounds quite easy, doesn’t it? It’s not.
Between your spherical avatar and your objective, a myriad of hazards and cleverly placed traps await. In order to surmount each challenge, you will have to master a twisted sense of rhytm and carefully weigh your chances of making it through narrow paths before being turned to dust by enormous balls of fire or fast firing lasers, among others. Make no mistake, many balls will be crushed before you finish the game.
The first levels serve as a sort of tutorial, and the game opens up after those are over, throwing all manner of things at the player, and mocking them should they fail. For most of the times, the mockery is fun and well written. In some cases it can become infuriating, but there’s always a joke to crack you up at the end of the level.
For collectible lovers, Road to Ballhalla is full of new trinkets to unlock, and achievement hunters will also find a lot to love here, since there are many optional objectives in each level, which also affect the player’s ability to unlock new costumes and such.
On a more technical side, the game’s graphics are on par with other recent puzzle games, and the sound effects and soundtrack are top notch.
Overall, I enjoyed my time with the pre release build of the game, and I’m looking forward to the full release.